The Necromancer's Tale Mac OS

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Not immune to venom. The Necromancer is found on the ground floor of the Necromancer Tower. He will attack with his fists, with curse spells, and by summoning Summoned Zombies to aid him. He has a noticeably long respawn time, possibly something to do with the fact that he raises himself from the dead to achieve his 'Mortal return'. Requires a 64-bit processor and operating system; OS: OSX 10.9+ Processor: Intel Core i5 3.0 GHz; Memory: 4 GB RAM; Graphics: NVIDIA GeForce GTX 760, AMD Radeon R9 280X; Storage: 3500 MB available space; Sound Card: Direct X9 Compatible; Minimum: Requires a 64-bit processor and operating system; OS: Ubuntu 18.04 LTS 64 bit; Processor: Intel Core 2 Duo 2.4 GHz.

(Redirected from Faery Tale Adventure)
The Faery Tale Adventure
Developer(s)MicroIllusions[a]
Publisher(s)MicroIllusions[b]
Designer(s)David Joiner
Platform(s)Amiga, Commodore 64, MS-DOS, Genesis
Release1987: Amiga
1988: C64
1989: MS-DOS
1991: Genesis
Genre(s)Action role-playing[1]
Mode(s)Single-player

The Faery Tale Adventure is a 1987 action role-playing video game designed by David Joiner and published by MicroIllusions for the Amiga, and later ported to the Commodore 64, MS-DOS, and Sega Genesis. The MS-DOS version is titled The Faery Tale Adventure: Book I.[2] Microillusions also released a 'Book 1' version for the Amiga which was going to be the start of a series of games, according to Talin, but bankruptcy prevented it. The initial version was produced for the Amiga 1000 and featured the largest game world to that date.[3] A sequel, Halls of the Dead: Faery Tale Adventure II, was released in 1997.

Gameplay[edit]

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Amiga screenshot

The gameplay resembles that of Ultima VII (1992).[original research?] It featured the largest game world at the time, with over 17,000 computer screens.

Each playable character has his strengths and weaknesses. Julian is a brave fighter, Phillip has luck and cleverness, and Kevin is gentle and kind. Each of these attributes affects vital game stats and the success of the quest:

  • A high Bravery score contributes to Vitality ('Vit'), the character's health. It can be increased by slaying enemies.
  • Luck determines the number of times that a brother can be brought back from death if he is killed during the quest. If Luck runs out, the next brother must take up the quest.
  • Kindness is important for certain key chapters in the game. It can be increased by acts of kindness, such as giving alms to beggars.

The technique used to store such a huge world involved creating small-sized maps out of small blocks. Those small maps were reused and fit together seamlessly to form larger areas. Loading is asynchronous, and will happen when nearing the boundary of an area, without affecting the smooth scrolling, animation, and music. Scribbly walrus mac os.

Plot[edit]

The game is based around the quest of three brothers to retrieve the talisman stolen by the forces of evil and return it to their home village, Tambry, in the country of Holm. The player begins as Julian, the eldest of the three brothers; if unsuccessful with this character, the player then takes control of Philip, the next oldest, then finally the youngest of the three, Kevin. In addition to recovering the talisman, which is kept by an evil necromancer, the player must complete a number of other tasks which ultimately prove vital to the quest - save the king's daughter, gain the aid of a sea turtle, and kill an evil witch in her castle - and gather a number of artefacts which enable access to the strange dimension in which the necromancer resides.[4][5][6]

Development[edit]

David Joiner designed The Faery Tale Adventure and was also responsible for the audio of Defender of the Crown II (1993), engineering for SimCity 4: Rush Hour (2003), and contributions[vague] to The Sims 2: Ultimate Collection.[7]

This game was first released on the Amiga and then ported to other systems. Eventually it was released for the Commodore 64 and MS-DOS, although the graphics for these ports were of substantially lower quality due to hardware limitations. The Amiga version displays two screens as seen in the screenshot, one 'lowres' 320 and one 'hires' 640 pixels wide, allowing 64 + 16 colors.

In 1988, a port was developed for the Macintosh with 256 color graphics (more colors than the original Amiga version of the game). Unfortunately, the only color Macintosh model at the time was the Macintosh II, which was prohibitively expensive for a successful gaming platform. The Macintosh port was never released, but a working beta was completed[8] before the development was cancelled. Eventually New World Computing acquired MicroIllusions and in 1991 ported the game to the Sega Genesis which was published by Electronic Arts.

Reception[edit]

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A review in Computer Gaming World described the game's user interface as natural and simple, while still being an impressive and playable game.[9] The magazine stated that the Sega Genesis version 'subtly improved on the original', such as a better teleportation system, while maintaining virtues such as excellent graphics.[10]Dragon gave the computer game 4 1/2 out of 5 stars,[11] and 4 out of 5 stars for the Genesis version.[12] In 1996 Computer Gaming World ranked it as the 63rd best game of all time, calling it 'Real time adventure at its Amiga best.'[13]

Reviews[edit]

  • Casus Belli #44 (April 1988)[14]

Legacy[edit]

The sequel, Halls of the Dead: Faery Tale Adventure II, was developed by The Dreamers Guild and released by Encore, Inc. for MS-DOS and Windows in 1997. Its gameplay and graphics resemble Ultima VIII: Pagan.[citation needed] An Amiga port was under development, but it was cancelled upon the bankruptcy of publisher Hollyware Entertainment.[citation needed]

References[edit]

Notes
  1. ^Ported to Commodore 64 and IBM PC by Sculptured Software and ported to Sega Genesis by New World Computing.
  2. ^Sega Genesis version published by Electronic Arts.
Footnotes
  1. ^The Faery Tale Adventure[dead link] at AllGame
  2. ^'The Faery Tale Adventure: Book I (1987) MS-DOS box cover art'. MobyGames. Blue Flame Labs. Retrieved 21 December 2015.CS1 maint: discouraged parameter (link)
  3. ^'The Faery Tale Life of MicroIllusions'. The Digital Antiquarian. 2015.
  4. ^'MOCAGH.ORG: Questbusters: qbustersV4'. Archive.org. Retrieved 8 June 2016.CS1 maint: discouraged parameter (link)
  5. ^'Commodore User Magazine Issue 57'. Archive.org. Retrieved 8 June 2016.CS1 maint: discouraged parameter (link)
  6. ^'The Faery Tale Adventure (PC) cheat codes, hints, and help'. Gamewinners.com. Retrieved 8 June 2016.CS1 maint: discouraged parameter (link)
  7. ^'David Joiner'. MobyGames.
  8. ^Macintosh screen capture of The Faery Tale Adventure
  9. ^Wagner, Roy (February 1988). 'The Faery Tale Adventure'. Computer Gaming World. pp. 46–47, 50, 53.
  10. ^Olafson, Peter (October 1991). ''Console'ing Your Imagination With the Might and Magic of a Faery Tale Adventure'. Computer Gaming World. p. 68. Retrieved 18 November 2013.CS1 maint: discouraged parameter (link)
  11. ^Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (April 1988). 'The Role of Computers'. Dragon (132): 80–85.
  12. ^Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (November 1991). 'The Role of Computers'. Dragon (175): 57–66.
  13. ^'150 Best Games of All Time'. Computer Gaming World. November 1996. pp. 64–80. Retrieved 25 March 2016.CS1 maint: discouraged parameter (link)
  14. ^https://rpggeek.com/rpgissuearticle/139828/ludotique

External links[edit]

  • The Faery Tale Adventure at MobyGames
  • The Faery Tale Adventure at Hall of Light
Retrieved from 'https://en.wikipedia.org/w/index.php?title=The_Faery_Tale_Adventure&oldid=1012390444'

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